The first game

Worlds where the way you play is keeping a light on.

A long, broken coast in deep water. Towers scattered across it — some lit, most gone dark. You arrive at one that has gone out. You climb the stair, trim the wick, set the wheel of the lamp, and bring the tower back. Night after night the beam sweeps a sea you can't see across. Keep a light for strangers who may never thank you. Build a home on the rocks. Ready a boat and put out across open water to another dark coast.

Heads up: the images on this page are early concept art and pre-production ideas for the world and mood. They are not actual gameplay footage. The game is still being built.

A long golden beam sweeps from a lit lighthouse out across a dark sea at dusk.
What you do

Keep, build, sail, tend.

A small set of honest things to do, and a whole coast to do them on. Each pillar below is a doing — a place your hands go, a scene the world holds you inside while you do it.

A keeper polishes a lit hurricane lamp in the wooden lantern room above the sea. A keeper trims the wick of a brass lantern by a window looking out on a distant lit tower.
Keep the light

Tend the flame

Climb the tower at dusk. Trim the wick. Pour the oil. Polish the lens until the beam carries clean. Then sit with the lamp through the long hours and watch the dark sea, listening for what the wind changes. Keep a light for strangers who may never thank you.

A small turf-roofed stone cottage at night beside a lit lighthouse, warm light pouring from its doorway. A stone-walled cottage interior at night with a made bed, a wood stove and the doorway open to the sea.
Make a home

Make a home anywhere

Set a hearth where the wind catches it least. Lay a roof that turns the rain. Hang a door that opens onto the path the keeper walks. Add a workshop, a garden, a porch with a hanging lantern. Build a place a tired traveller would knock at.

A small dark-sailed boat is tossed on heavy open water with only a stern lantern lit. From the prow of a small ship under a stern lantern, a golden ripple lies across the dark sea ahead.
Sail the dark

Cross the water between coasts

Ready a boat. Stow the lantern at the stern. Put out from your rocks into fog and swell and open dark. Steer by the far light of another keeper's tower until its beam rises ahead of the prow — and steer back home by your own.

Two figures tend a hillside garden with chickens and goats beside a stone lighthouse at golden hour. Two figures work nets, ropes and a brass lantern in a rope-strung stone workshop.
A living world

Farming, building & trade

Work a kitchen garden on the headland. Mend nets in a rope-strung workshop. Salvage timber from what the storms throw up. Take a full basket to the jetty, walk away with a tin of lamp oil, an hour's news, and a name you'll see again.

Hundreds of paper lanterns drift above a lit lighthouse while villagers gather around bonfires by the water. A lit lighthouse and keeper's cottage in heavy snow at dusk; a moored boat and a single lit window across the white quay.
A living world

Seasons, weather & festivals

One coast, one sky. Storms roll in and break things; calm follows and you mend them. Snow buries the quay in winter. In high summer paper lanterns rise from the hub and drift past the tower, and the fiddles start by the bonfire after dark.

A figure with a lantern and a dog stand on a cliff as the lighthouse beam fans out across the sea. A keeper crouches beside a glowing hot spring in a sea-cave with a calm dog at their side.
A living world

Companions & discovery

Set out food a few nights running until a wild thing follows you back along the headland. Strike inland with a lantern and find a hot spring in a sea-cave, a high vantage with the whole zone spread below, a path no one has walked in a long time.

A glimpse

Scenes the world is being built around.

Pre-production sketches of the moments the game wants to hold. Every image below is early concept art, not gameplay. The mechanic each picture suggests is what the team is building toward.

Voice your support

If this existed today — how would you want it?

You've now got a sense of the coast, the doings, the world the team is building toward. There's a value question worth asking before any of it is finished: if it were here today, how would you want to support it? Nothing on this page is for sale and nothing here will charge you. The shape of the answer is the thing — it tells us how people would actually choose to back what gets built.

Worlds here aren't sold. This is just listening.

Be part of it

Help us shape the coast.

Lighthouse is still being built and the team is listening. Tell us what you'd want to do on the coast, which doings should be in the world, or simply that you want to know when the light goes on. Leave a note and we'll keep you in the loop.

Notify me

Tell me when it's lit

Leave a note and we'll let you know when there's something to play.

Suggest

Suggest a doing

A doing you'd want on the coast, a creature, a piece of work the keeper would learn — tell us.

Explore

See the other games

Lighthouse is our first. Quietly, there's more taking shape.